setGridCellSize method

void setGridCellSize(
  1. double value
)

Sets the grid cell size in scene units.

Implementation

void setGridCellSize(double value) {
  if (!value.isFinite || value <= 0) {
    throw ArgumentError.value(
      value,
      'value',
      'Grid cell size must be a finite number > 0.',
    );
  }
  if (scene.background.grid.cellSize == value) return;
  scene.background.grid.cellSize = value;
  _contracts.markSceneGeometryChanged();
  _contracts.notifyNow();
}