applyToRect method
- Rect rect
Applies the transform to rect and returns its axis-aligned world bounds.
Degenerate rectangles (zero width and/or height) are still transformed and may remain degenerate in world space.
Implementation
Rect applyToRect(Rect rect) {
final p1 = applyToPoint(rect.topLeft);
final p2 = applyToPoint(rect.topRight);
final p3 = applyToPoint(rect.bottomRight);
final p4 = applyToPoint(rect.bottomLeft);
var minX = p1.dx;
var maxX = p1.dx;
var minY = p1.dy;
var maxY = p1.dy;
void include(Offset p) {
if (p.dx < minX) minX = p.dx;
if (p.dx > maxX) maxX = p.dx;
if (p.dy < minY) minY = p.dy;
if (p.dy > maxY) maxY = p.dy;
}
include(p2);
include(p3);
include(p4);
return Rect.fromLTRB(minX, minY, maxX, maxY);
}