topLeftWorld property
Axis-aligned world top-left corner of this node's bounds.
This is based on boundsWorld and is intended for UI-like positioning.
Implementation
Offset get topLeftWorld => boundsWorld.topLeft;
Implementation
set topLeftWorld(Offset value) {
final delta = value - boundsWorld.topLeft;
if (delta.distanceSquared < kUiEpsilonSquared) return;
position = position + delta;
}