addNode method

void addNode(
  1. SceneNode node, {
  2. int layerIndex = 0,
})

Adds node to the target layer and notifies listeners.

Throws RangeError if layerIndex is out of bounds.

Implementation

void addNode(SceneNode node, {int layerIndex = 0}) {
  _sceneCommands.addNode(node, layerIndex: layerIndex);
}