addNode method
Adds node to the target layer and notifies listeners.
Throws RangeError if layerIndex is out of bounds.
Implementation
void addNode(SceneNode node, {int layerIndex = 0}) {
_sceneCommands.addNode(node, layerIndex: layerIndex);
}
Adds node to the target layer and notifies listeners.
Throws RangeError if layerIndex is out of bounds.
void addNode(SceneNode node, {int layerIndex = 0}) {
_sceneCommands.addNode(node, layerIndex: layerIndex);
}