SceneNode class abstract

Base class for all nodes stored in a Scene.

The model is mutable by design.

transform is the single source of truth for translation/rotation/scale. Geometry is stored in the node's local coordinate space around (0,0).

Implementers

Constructors

SceneNode({required NodeId id, required NodeType type, double hitPadding = 0, Transform2D? transform, double opacity = 1, bool isVisible = true, bool isSelectable = true, bool isLocked = false, bool isDeletable = true, bool isTransformable = true})

Properties

boundsWorld Rect
Axis-aligned bounds in world coordinates.
no setter
hashCode int
The hash code for this object.
no setterinherited
hitPadding double
Additional hit-test tolerance in scene units. (Serialized as part of JSON v2.)
getter/setter pair
id NodeId
final
isDeletable bool
getter/setter pair
isLocked bool
getter/setter pair
isSelectable bool
getter/setter pair
isTransformable bool
getter/setter pair
isVisible bool
getter/setter pair
localBounds Rect
Axis-aligned bounds in local coordinates.
no setter
opacity double
Node opacity in the range [0,1].
getter/setter pair
position Offset
Translation component of transform.
getter/setter pair
rotationDeg double
Derived rotation in degrees.
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scaleX double
Derived X scale magnitude (convenience accessor).
getter/setter pair
scaleY double
Derived Y scale (convenience accessor).
getter/setter pair
transform Transform2D
Local-to-world node transform.
getter/setter pair
type NodeType
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited