SceneViewPointerSampleCallback typedef
Callback invoked by SceneView for each pointer sample it processes.
Notes:
- PointerSample.position is in view/screen coordinates (as received from
PointerEvent.localPosition). - Keep callbacks fast and side-effect free where possible; they run on the UI thread.
- Callbacks cannot cancel the default controller handling. Use them to observe or to apply app-level logic (e.g., expand selection, snap on drop).
Implementation
typedef SceneViewPointerSampleCallback =
void Function(SceneController controller, PointerSample sample);